AI Insights · Timothy · July 2025
Top 5 Slime Games on iOS in the US: Q2 2025 Performance
Explore the performance of the top 5 slime games on iOS in the US during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the slime game category on iOS in the United States saw varied performance among the top five apps. Here's a closer look at their key metrics, based on data from Sensor Tower.
Super Slime Simulator by Dramaton LTD experienced fluctuating weekly revenue, peaking at around $1.4K in early June. The app's weekly downloads showed a significant rise, reaching approximately 27.9K by late May. Active users saw an overall increase, climbing from 143K to over 191K by the end of June.
Super Big Slime: Black Hole 3D from Supercent, Inc. did not generate revenue during this period. However, weekly downloads began at 13.1K and gradually decreased to around 6.4K by the end of the quarter. Active users, on the other hand, started at 57.2K and ended at 74.4K, showing an upward trend.
Bruno - My Talking Slime Pet also reported no revenue. Weekly downloads started at 10K, dropping to approximately 8K by the quarter's end. Active users fluctuated slightly, maintaining a range between 157K and 169K throughout the quarter.
PlaySlime: Slime Simulator Game by Slime Simulator Studio generated consistent weekly revenue, hovering around $23K. Downloads showed growth, peaking at 7K in the final week of June. The app maintained a steady number of active users, ending the quarter with about 83K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw revenue rise to $2.7K in late May. Downloads increased slightly, reaching 4.1K in early June. Active users gradually decreased from 31K to 27.6K by the end of June.
For more detailed insights and data, visit Sensor Tower's platform.